Game audio outsourcing from A to Z.
Who are we?
Attenuate is a Belgium-based audio production and outsourcing studio for games, interactive media, linear content and branded experiences.
We provide sound design, technical audio implementation, interactive music, foley, voice support, mixing and audio QA. Working with FMOD, Wwise, Unity, Unreal Engine and proprietary pipelines, we integrate flexibly into existing productions as an external audio department or technical partner.
Helping projects sound as distinctive as they look and play.
Audio Implementation
Wwise, FMOD, Unity, Unreal implementation, including systems, scripting, optimization and in-engine setup.
Sound Design
Custom audio for gameplay, UI, weapons, creatures, environments, cinematics and trailers.
Mixing & Mastering
Clear, balanced mixes for games, trailers and cinematics, shaped for impact, readability and platform requirements.
Music
Original composition, adaptive music, arrangements and trailer scoring tailored to your project’s identity.
Foley & Field Recording
Custom recordings and project-specific source material created instead of relying only on generic libraries.
Voice & Dialogue
Voice recording, editing, cleanup, processing and dialogue preparation for games, trailers and other interactive media.
Audio QA & Consultancy
Pipeline reviews, mix checks, technical validation, optimization, troubleshooting and practical audio direction throughout development.
Some of our work is confidential or still in production, so only publicly shareable collaborations are featured here.







